This 1-minute short served multiple purposes, but I thought I'd have fun making it while learning and refining both our tools and the new modern workstation that was recently funded entirely by our loyal fans! Mainly, the short was made to:
- Crash-test the new character rigs in order to pinpoint any potential needed improvements. I don't feel just moving the character in place is enough to really know whether character animation concepts in 3d actually work in a production. Sometimes a character rig may seem nice at a glance... but it falls apart when trying to finish a project with it. Too much automation can actually hold character animation back!
- Try out some new character modeling methods... visuals have always been a weak point in Delura's overall production and I hope the new workstation will help us to bring things up to par in that department... if only to find ways to soften lighting, get cleaner texture maps, and improve the poly flow of character models.
- See how quickly an animated short could be produced using modern hardware. This short required about 3 days to animate, 1 day of lighting/FX, 1 day audio. This is actually slower than I'd like things to be; my previous character rigs allowed for 60 seconds of character animation in a day but they had to be re-constructed due to the transition from a 32-bit to a 64-bit operating system.
Anyhow, that's it for now. Expect some more Tanadrine Studios goodness on Newgrounds over the coming months! Ever since NG added the ability to upload video, I've absolutely loved it here... I mean my god the users actually give useful feedback (good and bad!) :)