I will say the one characters expression, upon seeing the store sign, was brilliant! While movement is important, expressive facial characteristics are a must, just like with human actors.
Hello. I also like looking at illuminated screens as well as pressing buttons. We have a lot in common!
Age 41
Animator
Tanadrine Studios
Joined on 12/31/06
I will say the one characters expression, upon seeing the store sign, was brilliant! While movement is important, expressive facial characteristics are a must, just like with human actors.
The new facial rig that I'm able to set up really helps speed up facial animation.
looks good so far dude! keep us updated and keep up the good work!
Will do!
th1rt3en
Now that you've got better tools and technology, I think you should really start focusing on the visual aspect of the series. Things like blocking and color theory; your color choices don't really blend well together and much of the time don't tell me anything visually. Ideally, every visual element you use should be some sort of motif, or symbolism, or at least there for a specific reason.
Remember that one 'behind the scenes' short you did where your character winced at the mention of social media, and everything turned dark, and red, and crooked? That directly set the mood through visuals alone. Do more of that all around and you'll be able to convey many more things a lot more clearly.
Good job on your improvements so far and keep up the hard work!
Tanadrine-Studios (Updated )
Thanks! I totally agree with the colors and will try and gradually get things up to par in that area. I do still need to replace my video editor as my current one has zero support for masking and color adjustment, but in the meantime I'll do my best to utilize a combination of Blender's compositing tools (robust, but slow as hell) and trying to get it right in 3d space.
On the upside, I can actually view lights in opengl now... it does help a lot! There's also a lot of tools I have access to now that my old computer couldn't even handle, so there is a bit of unexplored territory here.