The only thing I didn't really like about the whole experience of whipping up 3.6 hours worth of 3d training content + sample scenes and all that jazz is the fact I had to take time away from Delura and other stuff I enjoy making to get it done. Apologies for that; with that huge project behind me i'll be re-focusing on publishing new Delura comics and getting animated content published here on NG and our website. Thank you all for your patience!!!
By the way, the video above served as a testing ground for some new compositing software i'm using called "HitFilm 2"... for the month of January they made their express version 100% free to download and while it isn't great for video editing (it wasn't designed for that), it is awesome for applying VFX to imagery. My only gripe about it is its bulky interface which makes working with large numbers of layers a bit more tedious than it should be... but it is still many magnitudes better than working with Blender for compositing. Over time, if Hitfilm 3 comes out and they improve on the interface bulk issues i'll shell out the cash for the "Ultimate" version with more effect templates and whatnot.
kkots
Why were you doing training content? As a commission?
Tanadrine-Studios
Liberty3d reps contacted me and made some offers I couldn't refuse; offering 80% of sales revenue off of all products I created while helping me advertise that content as part of their 20% commission fee. The number of sales that I got from the first two parts proved to me that it would be beneficial to keep going with it until the whole thing was done.
It wasn't easy re-tracing every single step I use in the animation process and revealing some of the trade secrets i've kept to myself all this time... but now it's out there and consequently, even if Delura hasn't generated a whole lot of income, the workflows behind it ironically have generated a lot of interest. Not really the way I wanted it to play out, but it helps makes ends meet and pay for the tech/software required to make this kind of stuff.