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Tanadrine-Studios
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Ryan Roye @Tanadrine-Studios

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Tanadrine Studios

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Delura: 3d Rendering progress

Posted by Tanadrine-Studios - December 19th, 2012


Lighting and rendering... that's all I'll be doing for the next few days.

Based on initial calculations, it looks like render times are hovering between 5 to 15 minutes per frame (at 15 frames per second). We do have 3 similarly-built systems over here... 2 of which were donated to us months back, so as long as they don't reach memory ceilings or explode I can divide up the renders somewhat to reduce calculation times.

For reference, episode 5.3 will be approximately 6 minutes long. At 15 frames per second, that means 5,400 frames. So, somewhere between 450 and 1350 machine hours are required to make this episode happen.

Below is just some dev commentary. More to come!

Full Size image

Delura: 3d Rendering progress


Comments

wow, i think thats a lot of time for rendering. What processor are you using to render? and what software you use for 3D?

It is! To be specific, that is 5-15 minutes divided by 3.

Software: Lightwave 3d.

For post production, I will be utilizing Blender for final touchups and stuff. I'm trying to gradually figure out a decent workflow for render passes in Lightwave (it isn't built in, you need a plugin for it)... i've just barely begun to explore that and there is still a ton of stuff I don't know about 3d production. I came into the 3d realm originally as a 2d animator/media artist.

Hardware: This is being done on three Athlon 64 x2 6000 processors. They were top of the line about 10 years ago around the time I purchased my main working system. I suppose I could take the pentium 4 out of the closet but I don't know if the effort required to set it up would be worth it.

I should also mention I am using 21-pass motion blur to soften the movement in scenes that require it. Though I'm using Blender for post, I really, really need to get my hands on better video editing tools that can handle alpha masks and allow me to work more visually. I could also circumvent some of the render burden by doing certain effects in post instead of straight through Lightwave if I had the software for it.

the Athlon 64 x2 6000 is a 2 core processor right? I donĀ“t know too much about AMD

to edit my renders I use After Effects, and I use 2 plugins to simulate the Depth of Field (frischluft lenscare) and the Motion Blur (Revision Motion Blur) to speed up my renders. The other day I needed to make a explosion with Amethyst pieces, each frame was like 40 minutes without Blurs, 3 hours using depth of field and motion blur. So I used this plugins to speed up my work

Search if you can render in Lighwave 3D a Z-Depth layer
Example: <a href="http://www.9jcg.com/tutorials/neoscape/rendering_mattes/large/rendering_mattes_05.jpg">http://www.9jcg.com/tutorials/neoscape/renderi ng_mattes/large/rendering_mattes_05.jpg</a>

and a Velocity layer: <a href="http://www.crazycage.dk/temp/VRayVelocity_Fast.png">http://www.crazycage.dk/temp/VRayVelocity_Fast .png</a>
for velocity the image records XYZ movement directions in RGB Colors, with the Revision plugin you use this information to create the motion blur

Those multipass renders are a pain in the ass and consumes a lot of time, and the result inst that great. thats why i stopped using it

I Use after Effects, but I heard a lot of proffesionals use NUKEX

Yes on the dual cores, and on top of that I'm using windows xp 32-bit (a big contributor to the memory ceiling problems).

Being a regular on the Lightwave forums, the jist of the comparison between After Effects and Nuke is that AE is easier and faster to work with, but Nuke will get you top end results (I haven't looked at this myself yet)... with that mindset I'm leaning more towards getting AE eventually as creating a series demands that production speed comes first. In the long run, I want to do one episode of this quality level per month and I think I just might be able to pull it off under the right circumstances.

I have my priority list of software/hardware upgrades for next year, it will all come down to budgeting for it and a little luck.

Interesting applications for image maps by the way... I don't expect any render pass implementations for Delura to be complex, but I'd like to pick and choose what can give me the biggest benefit with the least amount of time.

Based on my experiencein 3Dmax

the processor helps you to render faster, if you have a 64bits Operative System you will 2x your cores, For example I use a i7 950 with 4 cores, with 64bits I render with 8 cores (I wish I could have a 8 core processor to render at 16)

The RAM helps you only to make more stable your render if you are using hair, displacements and a lot of objects in your scene. But this doenst affect directly your render times

The video card helps when you are using the viewport in your 3D software, I have a shitty one and is driving me nuts, gets too slow when im adding lights

When you have time, try these 2 plugins i told you, will help you to save a lot of time and will help you with the quality of your renders. In 3D 50% of the job is made in the render and the other 50% is done in Post-production

I will do so, thanks for the input!