Reminds me of how I was trying to make a stop-motion animation with puppets. I was limited in that I had no means of lifting them in air, and I had no greenscreen nor software for it. The only thing I could do was applying something sticky to the feet, so that they could at least walk. And their knees and elbows (and necks) wouldn't bend. I didn't want to make something limited, so I didn't make anything at all with those.
Conclusion: technology, if limited, can be used for limited purposes. Further those limitations, the technology can't be used.
Yeah, mainly the mocap is going to be combined with regular animation during production. The mocap is for simpler stuff (dialogue scenes, idle character motions, simple stepping, upper body motions, etc). Everything I'm doing with this mocap is interactive with the Lightwave and I can actually see the characters in the shots as they are created, unlike with almost all other mocap solutions :)
The Lightwave group is waiting for Microsoft to get off their duffs and expand the SDK to include multi-camera (or kinect 2) support.
kkots
Reminds me of how I was trying to make a stop-motion animation with puppets. I was limited in that I had no means of lifting them in air, and I had no greenscreen nor software for it. The only thing I could do was applying something sticky to the feet, so that they could at least walk. And their knees and elbows (and necks) wouldn't bend. I didn't want to make something limited, so I didn't make anything at all with those.
Conclusion: technology, if limited, can be used for limited purposes. Further those limitations, the technology can't be used.
Tanadrine-Studios (Updated )
Yeah, mainly the mocap is going to be combined with regular animation during production. The mocap is for simpler stuff (dialogue scenes, idle character motions, simple stepping, upper body motions, etc). Everything I'm doing with this mocap is interactive with the Lightwave and I can actually see the characters in the shots as they are created, unlike with almost all other mocap solutions :)
The Lightwave group is waiting for Microsoft to get off their duffs and expand the SDK to include multi-camera (or kinect 2) support.