Putting the bones in your boneless chickens can get quite tedious... but you rarely contort your specimens too badly, no odd rag-doll physics so far... but I'm sure there's falls, stumbles, crushes and other mayhem to come!
Yup! I had to do an adjustment on all my character rigs because I didn't realize there was a "rest rotation error" that caused the character's shoulders to flip like helicopters whenever a motion was loaded. It was hard to catch because the animation looked okay, but the rotation degrees were out of whack.
Take two poles for example. One is rotated 90 degrees, and another is rotated 450 degrees. Both will *visually* look identical, but in 3d graphics this is a problem. In this case, a mirror tool I was using was rotating my rigs right side too many times to match the pose on the left side, and this was caused by improper rest rotations.
Thankfully I know how to create scripts that can automate adjustments across many character rigs, though I'd like to have a more robust solution put in place eventually... right now I still have to open every character file in order to run the script on it. A better solution would be to just hit a button and be done with it.
VicariousE
Putting the bones in your boneless chickens can get quite tedious... but you rarely contort your specimens too badly, no odd rag-doll physics so far... but I'm sure there's falls, stumbles, crushes and other mayhem to come!
Tanadrine-Studios (Updated )
Yup! I had to do an adjustment on all my character rigs because I didn't realize there was a "rest rotation error" that caused the character's shoulders to flip like helicopters whenever a motion was loaded. It was hard to catch because the animation looked okay, but the rotation degrees were out of whack.
Take two poles for example. One is rotated 90 degrees, and another is rotated 450 degrees. Both will *visually* look identical, but in 3d graphics this is a problem. In this case, a mirror tool I was using was rotating my rigs right side too many times to match the pose on the left side, and this was caused by improper rest rotations.
Thankfully I know how to create scripts that can automate adjustments across many character rigs, though I'd like to have a more robust solution put in place eventually... right now I still have to open every character file in order to run the script on it. A better solution would be to just hit a button and be done with it.