This is why I prefer Blender.
Granted all the major animation softwares are fundamentally flawed and that's why I'm developing Helix.
I'd like to say you're doing a great job on this series though. Get your meshes together so they're not rigged pieces, and do some proper materials and texturing for your scenes. Its all really haphazard.
EP 005 (especially part 3) marks the transition to textured, organic character models. My goal is that most people will see a huge contrast between that and earlier installments. The current agenda is to get funding for new hardware so that I can maintain the new era design without sacrificing production speed.
I use Blender as well to compensate for some of Lightwave 9.6's weaknesses... knowing how to use multiple 3d programs is almost a requirement anymore.
Short-Factor
This is why I prefer Blender.
Granted all the major animation softwares are fundamentally flawed and that's why I'm developing Helix.
I'd like to say you're doing a great job on this series though. Get your meshes together so they're not rigged pieces, and do some proper materials and texturing for your scenes. Its all really haphazard.
Tanadrine-Studios
EP 005 (especially part 3) marks the transition to textured, organic character models. My goal is that most people will see a huge contrast between that and earlier installments. The current agenda is to get funding for new hardware so that I can maintain the new era design without sacrificing production speed.
I use Blender as well to compensate for some of Lightwave 9.6's weaknesses... knowing how to use multiple 3d programs is almost a requirement anymore.