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A freaking bunch of models.

11/24/12 by Tanadrine-Studios
Updated 11/24/12

This should give you an idea of just how much work is involved concerning modeling. The image linked is my character template file that I use to help me dress up new characters as needed. In the far background are legacy models that have been archived. This of course doesn't include the backgrounds and hundreds of props i've had to create over the years! This also includes remakes of remade characters, heh.

I am still working hard to wrap up animation on my end. I can't wait to see what the first renders of EP 005.03 will look like... yeah, I haven't even been able to look at everything put together yet... isn't that sad?

A freaking bunch of models.


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JomillexJomillex

11/24/12

You should do a kickstarter project and get better equipment, I can imagine you lagging quite alot while making these episodes :(
You could get all the stuff you need and then some ;)

11/24/12 (Updated 11/24/12) Tanadrine-Studios responds:

I have already been planning it for months... I just want to get EP 005.03 done first before embarking on that route so that I have something really nice to showcase... it will prove that even with inferior hardware and outdated software I'm determined to boost the quality of our series content.

I do know a lot of optimization tricks (in fact i've made a tutorial about it on my YouTube channel), but the more of those "tricks" you have to do, the more it slows down production. "workarounds" are things that, ideally, you only should have to use occasionally... not *all the time* like I do now.


JomillexJomillex

11/24/12

I love you..


VicariousEVicariousE

11/24/12

You mean you just stuck everything together and hit 'publish', without watching the whole episode? That seems kinda weird... but doing non-linear work kinda streamlines things. But towards the end of my video editing/ production career, I used to just check as I went, then handed the tape over; just a job. I'm sure you'll find the time to soak it (recent episode) all in, smile and catch a rockstar buzz :3

11/24/12 (Updated 11/24/12) Tanadrine-Studios responds:

With the bumped up graphics introduced with EP 005.03, I can see OpenGL content, but can't render it all at once due to memory/CPU constraints. So, to see a final render, I have to composite layers of images in order to see a final image. 3.25 gigs of ram sucks... and on top of that I'm still using windows XP so I have to upgrade to a 64-bit operating system first before upgrading the ram will do any good. Stuff like this is why I'll be trying for crowd funding; I don't expect it to succeed, but I have to at least try.

EP 005.03 is actually split up into about 15 different scene files which I still have to put together, otherwise things get choppy/slow as hell.


MownkeyMownkey

11/24/12

Are you working on something that's NOT 3D animation? Asking.

11/24/12 (Updated 11/24/12) Tanadrine-Studios responds:

Nope. Ever since totally awesome man and a bunch of unpublished flash projects I moved onto 3d and never looked back. I am a slow artist and visual work isn't my talent. At least with 3d once I make a visual I don't have to ever "draw" it again.